Time and history


The temporal aspects of interaction are complex but important, from the short term impacts of delays, to the synchronisation of different participants experiences, to new approaches to interweaving recorded interactions with live ones, to the long term evolution of systems.

  • Temporal Trajectories in Shared Interactive Narratives (Benford & Giannachi, Proceedings of CHI 2008) introduces a conceptual framework for reasoning about time in narrative driven experiences such as games, hypermedia stories and interactive performances based upon the concept of temporal trajectories that express different mappings between fictional story time and actual clock time.  Three kinds of temporal trajectory, canonical, participant and historic, enable us to reason about issues such as pacing, synchronisation and fictional time travel.

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