Space and embodiment in CVEs

 

This work proposes conceptual frameworks for designing and structuring virtual environments and avatars so as to support rich, dynamic and scalable online social interaction.

  • Crowded Collaborative Virtual Environments (Benford & Greenhalgh, Lloyd, Proceedings of CHI 1997) introduces an extension to the spatial model of interaction called third party objects that expresses the properties of dynamic groups of participants or objects, providing different membership policies, introducing various affects on awareness within the groups, and also providing a common aggregated view of their activity to those outside. The aim is to support greater scalability of collaborative virtual environments, ultimately leading to the introduction of large dynamic crowds of avatars.
  • User Embodiment in Collaborative Virtual Environments (Benford, Bowers, Fahlen & Greenhalgh, Proceedings of CHI 1995) introduces a general framework for designing user embodiments (avatars) in collaborative virtual environments addressing the issues of conveying presence, location, identity, activity, availability, history of activity, viewpoint, actionpoint, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflecting capabilities, physical properties, active bodies, time and change, manipulating ones view of others, representation across multiple media, autonomous and distributed body parts, truthfulness and efficiency.

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