Have involved a series of collaborations with creative partners to create new forms of art, entertainment and learning that combine mobile and online interaction.
- Performing Musical Interaction: Lessons from the Study of Interactive Theatrical Performances (Benford, the Computer Music Journal) discusses how various HCI frameworks (including expected sensed desired; spectator interfaces; and trajectories) apply to the design of future musical instruments.
- Interweaving mobile games with everyday life (Bell, Chalmers, Barkhuus, Hall, Sherwood, Tennent, Brown, Rowland, Benford, Capra, Hampshire, Proceedings of CHI 2006) describes the design and study of a location-based game and how it came to be embedded into the patterns of daily life. Nominated for a CHI 2006 best paper award.
- Bridging the Physical and Digital in Pervasive Gaming (Benford, Magerkurth & Ljungstrand, Communications of the ACM, 2005) provides a brief introduction to and overview of pervasive gaming.
- Where On-Line Meets On-The-Streets: Experiences With Mobile Mixed Reality Games (Flintham, Anastasi, Benford, Hemmings, Crabtree, Greenhalgh, Rodden, Tandavanitj, Adams, Row Farr, Proceedings of CHI 2003) presents a study of Can You See Me Now, a game of chase in which mobile players, equipped with handheld computers with GPS and wireless networking, ran through the city streets chasing online players who ran through the streets of an online virtual model of the city.
- The frame of the game: blurring the boundary between fiction and reality in mobile experiences (Benford, Crabtree, Reeves, Flintham, Drozd, Sheridan and Dix, Proceedings of CHI 2006), presents Uncle Roy All Around You, a performance in the form of a game in which street players searched the city for the mysterious Uncle Roy, guided by online players as well as ambiguous clues from the game that encouraged them that blurred the boundaries between fiction and reality.
- Life on the Edge: Life on the Edge: Supporting Collaboration in Location-Based Experiences (Benford, Rowland, Flintham, Drozd, Hull, Reid, Morrison & facer, Proceedings of CHI 2005) presents a study of a educational location-based game that transformed a school playing field into a virtual savannah so that groups of children could role-play lions.
- In support of City Exploration (bedwell, Schnadelbach, Benford, Rodden, Koleva, Proceedings of CHI 2009) presents a study of the experience Anywhere that allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into physical places. Guided by unseen, on-the-street performers in an ongoing conversation maintained over mobile phones, they gained access to locative media and staged performances. Our analysis demonstrates how Anywhere produced engaging and uniquely personalised paths through a complex landscape of content, negotiated by the performer-participant pair around various conflicting constraints.
- Using Fast Interaction to Create Intense Experiences (Marshall, Benford, Proceedings of CHI 2011) describes a study of how physical exertion related to digital media in I Seek the Nerves Under Your Skin, an artwork in which participants have to run to a frenzy in order to listen to an increasingly frenzied poem.